Wednesday, June 1, 2011

Period 3 Final: Bike Solution

Define the Problem
- Designing a bike storage that can fit inside a studio apartment.

Brainstorm Solutions
- Store in closet
- Hang on the wall
- Tie to balcony rail
- put behind couch
- put on the balcony
-
Define Criteria and Constraints

Criteria
- Bike storage
- easy to store

Constraint
- no perminent damage

Generate Sketches


Have 2 poles on the wall that are at a distance that is as far as your bikes wheels, then put each wheel on a pole to let it hang there

4-Quadrant Design

Friday, May 6, 2011

Thursday, April 28, 2011

The Deep Dive

1. “From the buildings in which we live and work, to the cars we drive, or the knives and forks with which we eat, everything we use was designed to create some sort of marriage between and .”

2. The folks at IDEO state that they are not experts in any given area. But, they do claim to be experts on the process of how you design stuff, which they apply to the innovation of consumer products.

3. After the team of designers is brought together, told the problem, and informed they have five days to “pull it off,” what phase of the design process do they immediately engage in?

-The team defines what the problem they are trying to solve and researched their product.

4. Give two examples of what the team members did during this phase.

a. They gathered information on the shopping cart and how it is designed.


b. They asked people on their opinions and how they feel about the shopping cart.

5. List five rules-of-thumb that IDEO employees follow when they share ideas during the brainstorming phase:

a. One conversation at a time
b. Stay focused
c. Encouraged wild ideas
d. Differ judgement
e. Build on the ideas of others


6. Why should wild (and sometimes crazy) ideas be entertained during the brainstorming phase?

- So that they can come up with more ideas and can come up with things that you probably wouldn't think of.

7. After the brainstorming phase was over, the team narrowed down the hundreds of ideas by voting for those ideas that were not only “cool” but also buildable in a short period of time. What phase of the design process is this called?

-This part of the design process is explore possibilities and to research and generate ideas.


8. IDEO believes that the ideas and efforts of enlightened trial and error will always be more successful than the planning of a lone genius.


9. Once the ideas were narrowed down and divided into categories, the group was split into four smaller teams. What phase(s) of the design process was each of these groups responsible for?

-The design phase the groups were working on was to select an approach and to develop a design proposal, and to model and prototype their own ideas.


10. The leaders at IDEO believe that crazy and quirky behavior and a team environment are two important reasons why their employees are able to think quickly and creatively to produce innovative results.

11. Sometimes, people come up with great solutions that work by trying their ideas first, and asking for opinions later.

12. Design is often a process of going too far and having to take a few steps back. What phase of the design process would the critique of the four mock-ups come under?

-The design process that this applies to is refining and commucating results.

13. Upon critique of the four teams’ models, it was obvious that none of the teams had developed an optimum solution. However, the people at IDEO believe that it is important to fail often in order to succeed sooner.



14. What percentage of the entire week’s time did it take to fabricate the final prototype?

They spent about 5 days working on the prototype.



15. Instead of showering his design team with a tremendous amount of praise, what did the boss require his employees to do with their new design?

Test it out and see what improvements they can make with their products.



16. Of all the things that we are surrounded by every day, what has not been placed through the design process?

I can't really think of one material. Everything in our classroom has been through the design process. One thing, however, would be the air around us.


Conclusion

1. What did you find to be the most impressive part of the team’s effort?

How dedicated each group was and how much fun they were having.





2. What advantages are there to having a design team with members that have non-engineering backgrounds?

They can think of some great ideas that can come from other fields they have worked in.



3. There was a point in the process where a self-appointed group of adults stepped up, stopped the ideas, and redirected the group to break up into teams. Why was this done?


To come up with other ideas and to bring all these different ideas together once they are finished.




4. At the end of the video, Dave Kelly states, “Look around. The only things that are not designed are the things we find in nature.” Can you think of anything that would contradict this statement?

Animals, plants, and fruit have been mixed so now we have different types of them.

Tuesday, April 19, 2011

Reverse Engineering: Mechanical Product - Visual Analysis

Using a camera phone, digital camera or your laptop's webcam, take pictures of your product that correspond to a multi-view drawing (top, front, side).
Top

Side


Front


Visual Analysis
Describe the visible design elements and principles in relation to the three images of the product.
-This laptop was plainly designed, so it was designed for people who don't really care about the color of their computers.
-Doesn't weigh too much

Functional Analysis
What is the purpose of the product and how does the mechanical nature of the item support that?
-The product was designed to be able to be carried around everywhere you go, unlike a desktop computer which can only be left at your home.
-You can watch videos, take pictures, and listen to music.
-Download your favorite things on websites
-Browse the internet

Analyze the target audience/demographics
-This was meant for anyone, and it isn't aimed at a specific audience.

Friday, April 15, 2011

Glider Challenge: Test Your Prototype!


Our plane was the green one in the middle

What did you learn from your test flight (post your 4 Quadrant Feedback notes for each iteration of your testing)?

- We learned that our plane was too light and didn't travel anywhere.

What are your goals for your glider and how did you adjust your design in order to help it better meet them?

- Our goal was to make it travel the farthest, while also making it stay in the air the longest.
- The second time we tested our glider, we added a few more weight.
- This didn't help us, and our glider went straight down.

4) Your Glider Challenge competition day results. How did your glider perform? What would you change if we competed again?

- Ours performed pretty poorly, and it went straight down right when we threw our plane.
- If we could change something, it would probably be to make it a little heavier and to make our wings more sturdy.

Glider Challenge: Design Phase

1) What's the challenge?

- To design a glider that can both stay in the air a long time and can go the longest distance.

2) Brainstorm solutions:
What are the rules of brainstorming? (oxymoron)

-Brainstorming is when you gather ideas about what you want to do.

List your ideas

-Wings
-Sturdy
-Doesn't weigh too much

Sketch at least two of them




3) Specify:
-Criteria
-Constraints (be specific about materials available)

-Our criteria is to build a glider and throw it to see who gets the greatest distance.
-Our constraints are balsa wood, tissue paper, and we can only have a limited amount of balsa wood.

4) Develop Solutions:
-Sketch (with labels)
-Model in CAD